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Little nightmares 2 walkthrough
Little nightmares 2 walkthrough











little nightmares 2 walkthrough

Light it, then move through the gap in the door. Once inside again, you’ll notice lantern #4/20 to your left. Climb the handkerchief rope and through the window.

little nightmares 2 walkthrough little nightmares 2 walkthrough

Move forwards, slide under the gap, and you’ll be back outside. Once it can’t be moved any more quickly turn around, spring and jump across the gap we used to get here, then sprint and slide under the closing door.

#Little nightmares 2 walkthrough full#

Turn left, jump across yet another gap, and you’ll come to a wheel.įor this “puzzle” we simply need to full turn the wheel (by grabbing and rotating LS). Then jump off to the right, again minding the gap, and running up the stairs. Either way get to the stairs, climb up them and then move onto the platform that continues towards the screen. Once climbed, you can either move carefully across the beam or sprint, jump and grab the ledge via the gap. In this room, traverse the gap and you should see lantern #3/20 underneath the ladder. It’s an instadeath if you run into them, but are easily avoidable with light to guide your way. When you regain control, ignite your lighter and run around the many leeches on the floor. Crawl under it with LT.Īfter this, move forward a bit more and you’ll fall through the floor into some black goo. Then proceed through, jump across the gap and pull off the plank. After this passage, climb onto the box and turn on the switch. Move forwards, using the lighter and minding the gap / the leeches.

little nightmares 2 walkthrough

Through this vent, you will find lantern #2/20 and interact with the gnome #1/13 to hug & register it. Run right past the fridge and crawl through the vent (use the lighter if it’s dark). We will need to climb this to proceed but before doing so notice that a gnome runs out of the fridge, which we will need to cuddle. Grab and pull the chair until you’re close to the door handle, jump on the chair and off it towards the door, pressing RT in mid-air to grab the handle. Jump through the open window after popping that achievement and you’ll come to a room with a hanging man and his chair. We’ll need to head through the window above it, but before doing so just on the bed repeatedly to unlock: We’ll be earning our first achievement momentarily. Move forwards in the room until you can climb a box onto a bed. Proceed past the alcove and crouch / slide with LT through the gap in the wood. You should see an autosave icon in the bottom right corner after doing so. To register geisha doll collectibles, pick it up with RT, hold RT and press A to throw (and break) them. Immediately to your left after passing them you should see an alcove (if you had gone on further, you'd reach wooden planks covering a doorway and a small gap at the bottom.) Go into the alcove, and you’ll find Doll #1/10. Move forward, and you’ll see a large staircase which you will need to climb. Keep going straight through until you drop down on a box outside. Press LT to crouch and ignite your lighter, traversing through the vent. However, I’d recommend grabbing them all as you find them for ease.)Īfter you’ve lit the lantern, proceed through the vent. (If you skipped the other sections of the guide, this is the only collectible where there are more than you need. However, before doing so be sure to light lantern #1/20, which is in plain view, which should automatically light when standing beside it with the lighter on. You should see a closed metal latch, which we will need to open. Equip your lighter with B, and Sprint with X to the far side. After the opening cut scene, you will awake as “Six” in a suitcase.













Little nightmares 2 walkthrough